Brothers Jakob Tulve and Nathan Tulve are audiovisual artists whose work has connections to early and classical music as well as intellectual dance music. They are better know as DJs although both of them have graduated from Estonian Academy of Arts where they studied graphic design. But it was music that brought them together with TAB head curator Yael Reisner.
“Music has a very important role for us when talking about beauty. It would be really interesting to create a dialogue between architecture and music and sounds,” says Nathan Tulve. “Because we are interested in contrasting ideas and playing with these ideas, we have always tried to change this paradigm. Besides the fact that beauty – especially in the context of the environment – has a very real functional value.”
According to Tulve brothers, beauty has remained in the background both in graphic design and architecture during the last century and function prevails.
For them music has been the key to understanding space and architecture. “You can also say that space gives the sound the context it needs. Space is important for good sound behaviour,“ says Nathan Tulve.
Jakob and Nathan Tulve discuss the beauty and VR / AR / MR experiences in architecture on TAB symposium with Yael Reisner and Amsterdam and London-based architect Paula Strunden who continuously explores the imaginary spatial potential within Virtual and Mixed Reality environments.
A small guide to extended realities
VR (Virtual Reality)
Virtual reality is a simulated experience that can be similar to or completely different from the real world.
AR (Augmented Reality)
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real-world are enhanced by computer-generated perceptual information.
MR (Mixed Reality)
Mixed reality (MR) is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.
XR (Extended Reality)
Extended reality is a term referring to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes representative forms such as AR, AV and VR and the areas interpolated among them.